Boxes become highlightable when they have a debuff that matches what the class can dispel of an ally. Decursiveĭecursive is an addon that places small squares on the right half of a screen, adding one box for every raid member. We highly recommend this as part of your WoW healing Addons. The great thing about the addon is that it works for every healer and is a solid entry point for more advanced healing usability. Furthermore, the addon is entirely compatible with many other raid profiles and user interfaces, such as Vudhu, Elv UI, and the base Blizzard UI. It is an addon that works incredibly well for players looking for a quick solution to mouse macros without writing the macros or finding them from third parties. We recommend Big Wiggs for their WoW Healing addon, but both are perfectly fine.Ĭlique is an addon that has so much potential for healers. For example, Disc priest might want to ramp to get a huge Spirit Shell out on an ability that occurs every minute, while a Rest Druid will spread HOTS out on raid-wide consistent damage. Big Wiggs has a feature that allows players to set high priority boss abilities, which means you can find an ability coming up and prepare for it much better. DBM tells you when you need to press something, while Big Wiggs is much more customizable for boss tactics. If anybody is interested in improving this addon so we can use any custom icon, please let me know, I really like this addon and it would be nice to find a way to add this feature.Finding a Bossmods tool you like is an amazing feature. #HANDY NOTE ADDON HOW TO#= "Interface\\ICONS\\inv_misc_coin_01",Īnd it works, it seems like it calls the icon from a path that actually works (even when I dont see where is this ICONS folder in the Interface one), no idea how to add a name to the list in the dropdown menu tho. I can see other modifiers for Handy Notes like the Timeless Island treasure notes using something like: It doesn't work at all, I've tried several ways to write it, ],, etc etc. = "Interface\\AddOns\\HandyNotes\\Icons\\Icon1.tga", So far, I can't get the texture to display correctly, neither put a name on the drop menu for it. tga icons in a custom folder within Handy Notes addon folder. It currently uses the common raid icons (Skull, Diamond, Square, etc and a few more that I've deleted) but I've been trying to add custom. = UnitPopupButtons.RAID_TARGET_8, - Skull = UnitPopupButtons.RAID_TARGET_7, - Cross = UnitPopupButtons.RAID_TARGET_6, - Square = UnitPopupButtons.RAID_TARGET_5, - Moon = UnitPopupButtons.RAID_TARGET_4, - Triangle = UnitPopupButtons.RAID_TARGET_3, - Diamond = UnitPopupButtons.RAID_TARGET_2, - Circle = UnitPopupButtons.RAID_TARGET_1, - Circle notes are currently stored with the index number of the chosen icon. An addon can replace this table or add to it directly, but keep in mind #HANDY NOTE ADDON CODE#Right now, Handy Notes calls the icons with the following piece of code in the file HandyNotes_a. I really don't know Lua or addon coding so I've been just messing around with it. Unfortunately, the addon seems forgotten now and I was thinking on putting some coding effort to make a few tweaks on it. Hello, I've been using Handy Notes for years to document my exploration findings and I've always hoped the autor of the addon to allow users to add custom icons.
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